Inability to define a specific Beacon/Wreck as part of a mission #15678
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Modding-related feature request or issue, or a bug that only occurs with mods
Discussed in #15676
Originally posted by ubertpendragon February 25, 2025
We have the possibility to make manually triggered Beacon/Wreck missions (as given by a NPC), but it's impossible to define a SPECIFIC beacon/wreck to be spawned in the level. It still picks a random wreck out of the pool.
This robs modders of the ability to make unique beacon/wreck encounters
There is code for forcing a beacon, defined in BIOMES
There is code for forcing a pirate ship, defined in MISSIONS
I assume it wouldnt be too hard to force a beacon/wreck .sub file
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