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# UnderGradThesis
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## Abstract
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This thesis explores the potential and limitations of using AI-driven techniques,
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specifically Stable Diffusion and LoRA, in character design and rendering. The study focuses
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on creating a unique 3D character with distinct design elements, training an AI model to
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understand and reproduce the character accurately in response to various text prompts,
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emotional expressions, and artistic styles. The research methodology involves a
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combination of modeling and rigging in Blender, exporting the character to Unity,
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generating training data, training the AI model using LoRA with the Protogen v2.2 base
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model, and testing the model's performance in Stable Diffusion.The findings demonstrate
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the AI model's ability to learn the character's design and generate consistent and accurate
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renders in response to diverse prompts. However, the study also reveals some challenges
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and limitations, such as the need for careful selection of training data, optimization of
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model parameters, and addressing potential overfitting or generalization issues.
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Additionally, the AI's adherence to certain artistic choices, such as the absence of a nose or
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specific skin tone, raises questions about its capabilities in capturing unique design choices.
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Overall, this thesis offers valuable insights into the applications and challenges of AI-driven
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character design and rendering in the digital art landscape.
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[Final Thesis PDF and Trained Models Google Folder](https://drive.google.com/drive/folders/1jg1gdkoQSu2ShGdcZuZCbAezJLhcFXVa?usp=sharing)

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