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| -# UnderGradThesis |
| 1 | +## Abstract |
| 2 | +This thesis explores the potential and limitations of using AI-driven techniques, |
| 3 | +specifically Stable Diffusion and LoRA, in character design and rendering. The study focuses |
| 4 | +on creating a unique 3D character with distinct design elements, training an AI model to |
| 5 | +understand and reproduce the character accurately in response to various text prompts, |
| 6 | +emotional expressions, and artistic styles. The research methodology involves a |
| 7 | +combination of modeling and rigging in Blender, exporting the character to Unity, |
| 8 | +generating training data, training the AI model using LoRA with the Protogen v2.2 base |
| 9 | +model, and testing the model's performance in Stable Diffusion.The findings demonstrate |
| 10 | +the AI model's ability to learn the character's design and generate consistent and accurate |
| 11 | +renders in response to diverse prompts. However, the study also reveals some challenges |
| 12 | +and limitations, such as the need for careful selection of training data, optimization of |
| 13 | +model parameters, and addressing potential overfitting or generalization issues. |
| 14 | +Additionally, the AI's adherence to certain artistic choices, such as the absence of a nose or |
| 15 | +specific skin tone, raises questions about its capabilities in capturing unique design choices. |
| 16 | +Overall, this thesis offers valuable insights into the applications and challenges of AI-driven |
| 17 | +character design and rendering in the digital art landscape. |
| 18 | + |
| 19 | +[Final Thesis PDF and Trained Models Google Folder](https://drive.google.com/drive/folders/1jg1gdkoQSu2ShGdcZuZCbAezJLhcFXVa?usp=sharing) |
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