Sync primitives arch screwup #398
Labels
Architecture
Issues related to API/ Engine design and architecture.
bug
Something isn't working
good first issue
Good for newcomers
Milestone
remove FrameSyncData_VK vkswapchain.h and let it be managed wither by RHI similar to how DX12RenderContext works or use DianaRenderer to manage this and Light/Frame descriptor sets.
We also currently have 3 frame in flight --> make it 2 and simply command buffer usage using ring buffers
Also use fences + semaphore for vulkan and just fences and uint64_t value for all other APIs (DX12, consoles etc.)
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