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Tintwo opened this issue Mar 30, 2020 · 8 comments
Open

Website gone #504

Tintwo opened this issue Mar 30, 2020 · 8 comments

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@Tintwo
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Tintwo commented Mar 30, 2020

Hello folks,

I would like to make you notice that CivOne website is down (the .com or/and .org one)

Is it normal ?
Hope contributors are fine ;)

@AlexFolland
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This issue is still relevant. Is any help needed with the website?

@guohao
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guohao commented Nov 1, 2022

STILL down

@fire-eggs
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The website has been kaput since the end of 2018. This repo hasn't been touched since 2019.

It's dead, Jim.

Try working with one of the forks or make your own.

@XfeRecover
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@fire-eggs which forks? Found two but haven't tried them

https://github.com/rajko-horvat/OpenCiv1 / CivFanatics

https://github.com/civ-clone/ / CivFanatics

@AlexFolland
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Those are not forks of this project. They are alternative projects with similar goals. To discover relevant forks of this project on GitHub, click "Insights", then "Network", then scroll to the right in the resulting graph to find which have the most recent commits. Here is an example of a fork of this project: https://github.com/EnockNitti/CivOne

@fire-eggs
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Wow. I've not looked at this stuff for quite a while.

Following up on @AlexFolland's comment, the primary available forks are: iegik or EnockNitti.

@EnockNitti
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I did some minor work work in this project of two reasons.

  1. As a long time player of civ1 I was frustrated by by the almost unusable "goto" function. so I added a
    "smart goto" using an implementation of AStar I found.
    It can be improved. AStar assumes a fixed cost for a step only defined by the next position in the path. That is not true in civ.
    As a bonus I added the feature for air units to find long distance targets via suitable refiling station en route.
    Fixed some minor bugs.

  2. As 25+Y using C++ ( embedded) I used the project to just to check was C# like.

If somebody will revive this project maybe I can contribute somewhat.

@fire-eggs
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I made a little progress fixing some issues and adding some features. I then got bogged down trying to evolve the AI forward to replicate "original" Civ behavior. I also started to find the testing process to be a chore.

I've since lost interest in C# / Windows development.

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