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Is your feature request related to a problem? Please describe.
I have an aura designed to track some debuffs in a raid encounter. I want to conditionally alter their appearance depending on if the affected unit is me, or someone else.
Describe the solution you'd like
A condition variable for aura2 trigger, call it "affected unit" i suppose, which allows me to perform a UnitIsUnit(affectedUnit, "player") check similar to unit filters in trigger options.
Describe alternatives you've considered
idk
The text was updated successfully, but these errors were encountered:
a complication: we may implicitly require unit tracking in order to resolve the most general form of this kind of feature - "glow this aura which tracks buff X on nameplate units if the unit is also my target" requires that we also track the target unit, not just the presence of buffs on nameplates.
a complication: we may implicitly require unit tracking in order to resolve the most general form of this kind of feature - "glow this aura which tracks buff X on nameplate units if the unit is also my target" requires that we also track the target unit, not just the presence of buffs on nameplates.
&
should only match the debuff on the nameplate of your target if i'm not mistaken, but i understand you want a way to achieve that with conditions
Is your feature request related to a problem? Please describe.
I have an aura designed to track some debuffs in a raid encounter. I want to conditionally alter their appearance depending on if the affected unit is me, or someone else.
Describe the solution you'd like
A condition variable for aura2 trigger, call it "affected unit" i suppose, which allows me to perform a UnitIsUnit(affectedUnit, "player") check similar to unit filters in trigger options.
Describe alternatives you've considered
idk
The text was updated successfully, but these errors were encountered: