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Playground performance would greatly increase if it could spawn multiple workers to handle concurrent requests, much like php-fpm does. The largest blocker to that is having a shared filesystem with locks support. Let's find a way to support that.
Ideas:
Implement a MEMFS variation based on a SharedArrayBuffer
Migrate to WASMFS – is it synchronized between concurrent workers?
Playground performance would greatly increase if it could spawn multiple workers to handle concurrent requests, much like
php-fpm
does. The largest blocker to that is having a shared filesystem with locks support. Let's find a way to support that.Ideas:
Related resources
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