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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="The Bouldering Project"
run/main_scene="res://Title/Title.tscn"
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
[audio]
default_bus_layout=""
[autoload]
State="*res://State.tscn"
Music="*res://Music.tscn"
[display]
window/size/width=160
window/size/height=144
window/size/resizable=false
window/stretch/mode="viewport"
[editor_plugins]
enabled=PoolStringArray( "res://addons/level_loader/plugin.cfg" )
[importer_defaults]
texture={
"flags/filter": false
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false