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XeSS 2.0 FG and XeLL support #265

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Kuba25x opened this issue Mar 11, 2025 · 7 comments
Open

XeSS 2.0 FG and XeLL support #265

Kuba25x opened this issue Mar 11, 2025 · 7 comments

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@Kuba25x
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Kuba25x commented Mar 11, 2025

Is the support for XeSS Frame generation and XeLL planned in the future?

@cdozdil
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cdozdil commented Mar 11, 2025

Hi,

Yes, when SDK released by Intel I wanna check it as an Intel Arc owner 👍
Also with 2.0 SDK there will be XeSS support for Vulkan (works on all GPUs) and native Dx11 (only on Arc GPUs).

@pooppiss
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I'm also a intel Arc owner and XE iGPU owner:) expect it

@other2w
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other2w commented Mar 16, 2025

Hi,

Yes, when SDK released by Intel I wanna check it as an Intel Arc owner 👍 Also with 2.0 SDK there will be XeSS support for Vulkan (works on all GPUs) and native Dx11 (only on Arc GPUs).

Are the current Intel XeSS 2.0.0.18 available from F1 24 compatible? I've tested and it runs, but sincerely I couldn't see much improvements from 1.3.

@ShadowXENUS
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https://github.com/intel/xess/releases/tag/v2.0.1

someone has to spam it here

@Kuba25x
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Kuba25x commented Mar 17, 2025

https://github.com/intel/xess/releases/tag/v2.0.1

someone has to spam it here

nah, I think cdozdil already knows

@OoflDoofl
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Hi,

Yes, when SDK released by Intel I wanna check it as an Intel Arc owner 👍 Also with 2.0 SDK there will be XeSS support for Vulkan (works on all GPUs) and native Dx11 (only on Arc GPUs).

Are you still planning on it? I think the SDKs are out but i'm just curious.

@TheRazerMD
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Just to give a small update.

Last 2 months have been pretty busy with FSR4 releasing and some technical code debt getting its dues. Nitec refactored a lot of the code regarding hooking and overlays, which brought out some major regressions which required fixing. Parallel to that, he also took a much deserved vacation last month, but afterwards, after a few weeks of testing, we've finally managed to deal with all of those regressions and achieve a stable base.

In short, there hasn't been work done on XeFG and XeLL yet, but they are on the roadmap as interesting things to look at. One burden is XeFG requires XeLL, so XeLL is the first feature that will require implementation, after that only can XeFG be added.

@TheRazerMD TheRazerMD marked this as a duplicate of #427 Apr 28, 2025
@TheRazerMD TheRazerMD marked this as a duplicate of #442 May 3, 2025
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