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[Bug]: If all you do is enable light groups in Magic Areas it seems the all_lights group isn't created. #478

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GollyJer opened this issue Jan 22, 2025 · 3 comments
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@GollyJer
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GollyJer commented Jan 22, 2025

Per the discussion here,
#475 (comment)
Adding this to bugs for @jseidl to track.

@GollyJer GollyJer added the bug Something isn't working label Jan 22, 2025
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Also, as an aside... I was curious if there's a way to tell magic areas how we want to name the entities.
I name all my enitites with the room name first, that way the sort together in the lists.

So instead of
magic_areas_light_groups_parents_bedroom_all_lights
I would like to set it to
parents_bedroom_magic_areas_light_groups_all_lights

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jseidl commented Mar 4, 2025

@GollyJer the entity_id/unique_id of entities is "set on stone" as changing it would break users. You can change the friendly_name to whatever you feel like.

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jseidl commented Mar 4, 2025

I've narrowed down the cause of this being the area "All Lights" light group controls the "categorized" (overhead, accent etc) light groups not the light entities themselves. I'm unsure if this is really a bug now that I know what's going on.

What I can do is add a check to see if no categorized groups where set, then just do the entities directly.

Leaving open until I have time to dig deeper on this

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