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DistributedVolumeRenderer.kt
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package graphics.scenery.insitu
import com.fasterxml.jackson.core.type.TypeReference
import com.fasterxml.jackson.databind.ObjectMapper
import graphics.scenery.*
import graphics.scenery.attribute.material.Material
import graphics.scenery.backends.Renderer
import graphics.scenery.backends.Shaders
import graphics.scenery.backends.vulkan.VulkanRenderer
import graphics.scenery.compute.ComputeMetadata
import graphics.scenery.textures.Texture
import graphics.scenery.utils.VideoEncoder
import graphics.scenery.utils.Image
import graphics.scenery.utils.Statistics
import graphics.scenery.utils.SystemHelpers
import graphics.scenery.volumes.BufferedVolume
import graphics.scenery.volumes.Colormap
import graphics.scenery.volumes.Volume
import graphics.scenery.volumes.VolumeManager
import net.imglib2.type.numeric.integer.UnsignedShortType
import org.joml.Quaternionf
import org.joml.Vector3f
import org.joml.Vector3i
import org.junit.Test
import org.lwjgl.system.MemoryUtil
import org.msgpack.jackson.dataformat.MessagePackFactory
import org.scijava.ui.behaviour.ClickBehaviour
import tpietzsch.shadergen.generate.SegmentTemplate
import tpietzsch.shadergen.generate.SegmentType
import java.net.InetAddress
import java.nio.ByteBuffer
import java.nio.ByteOrder
import java.util.concurrent.atomic.AtomicInteger
import java.util.concurrent.locks.ReentrantLock
import kotlin.concurrent.thread
import kotlin.math.absoluteValue
class DistributedVolumeRenderer: SceneryBase("DistributedVolumeRenderer", wantREPL = false) {
// The below will be updated by the C++ code
var windowSize = 500
var computePartners = 0
var rank = 0
var commSize = 0
var encoder: VideoEncoder? = null
var movieWriter: VideoEncoder? = null
// var movieWriter1: H264Encoder? = null
// var movieWriter2: H264Encoder? = null
// var movieWriter3: H264Encoder? = null
//
var startRecording = false
var stopRecording = false
var recordingFinished = false
val cam: Camera = DetachedHeadCamera()
lateinit var data: Array<ArrayList<ByteBuffer?>?> // An array of the size computePartners, each element of which is a list of ShortBuffers, the individual grids of the compute partner
lateinit var allOrigins: Array<ArrayList<Vector3f>?> // An array of size computePartners, each element of which is a list of 3D vectors, the origins of the individual grids of the compute partner
lateinit var allGridDims: Array<ArrayList<Array<Int>>?>
lateinit var allGridDomains: Array<ArrayList<Array<Int>>?>
lateinit var numGridsPerPartner: Array<Int?>
// lateinit var volumeHashMaps: Array<ArrayList<BufferedVolume.Timepoint?>?>
lateinit var volumes: Array<ArrayList<BufferedVolume?>?>
var numUpdated : Int = 0 // The number of partners that have updated data with pointers to their grids. Works only assuming no resizing on OpenFPM side
val lock = ReentrantLock()
var publishedNodes = ArrayList<Node>()
val numSupersegments = 1
lateinit var CompositedVDIColour: Texture
// lateinit var CompositedVDIDepth: Texture
lateinit var volumeManager: VolumeManager
var count = 0
val compute = Box()
val generateVDIs = false
var maxSupersegments = 0
var maxOutputSupersegments = 0
var numLayers = 0
var saveFiles = false
data class Timer(var start: Long, var end: Long)
val tRend = Timer(0,0)
val tComposite = Timer(0,0)
val tDistr = Timer(0,0)
val tGath = Timer(0,0)
val tStream = Timer(0,0)
val tTotal = Timer(0,0)
val tGPU = Timer(0,0)
var imgFetchTime: Long = 0
var compositeTime: Long = 0
var distrTime: Long = 0
var gathTime: Long = 0
var streamTime: Long = 0
var totalTime: Long = 0
var gpuSendTime: Long = 0
var imgFetchPrev: Long = 0
var compositePrev: Long = 0
var distrPrev: Long = 0
var gathPrev: Long = 0
var streamPrev: Long = 0
var totalPrev: Long = 0
var gpuSendPrev: Long = 0
var cnt = 0 //the loop counter
private external fun distributeVDIs(subVDIColor: ByteBuffer, subVDIDepth: ByteBuffer?, sizePerProcess: Int, commSize: Int, generateVDIS: Boolean)
private external fun gatherCompositedVDIs(compositedVDIColor: ByteBuffer, root: Int, subVDILen: Int, myRank: Int, commSize: Int, generateVDIS: Boolean, saveFiles: Boolean)
@Suppress("unused")
fun initializeArrays() {
data = arrayOfNulls(computePartners)
numGridsPerPartner = arrayOfNulls(computePartners)
// volumeHashMaps = arrayOfNulls(computePartners)
volumes = arrayOfNulls(computePartners)
allOrigins = arrayOfNulls(computePartners)
allGridDims = arrayOfNulls(computePartners)
allGridDomains = arrayOfNulls(computePartners)
for(i in 0 until computePartners) {
data[i] = ArrayList(0)
// volumeHashMaps[i] = ArrayList(0)
volumes[i] = ArrayList(0)
allOrigins[i] = ArrayList(0)
allGridDims[i] = ArrayList(0)
allGridDomains[i] = ArrayList(0)
}
}
@Suppress("unused")
fun updateData(partnerNo: Int, numGrids: Int, grids: Array<ByteBuffer?>, origins: IntArray, gridDims: IntArray, domainDims: IntArray) {
numGridsPerPartner[partnerNo] = numGrids
for(i in 0 until numGrids) {
logger.info("Updating data for grid $i of compute partner $partnerNo")
data[partnerNo]!!.add(grids[i])
logger.info("Updated bytebuffer")
logger.info("0: ${origins[0]}")
logger.info("1: ${origins[1]}")
logger.info("2: ${origins[2]}")
allOrigins[partnerNo]?.add(Vector3f(origins[i*3].toFloat(), origins[i*3+1].toFloat(), origins[i*3+2].toFloat()))
logger.info("Updated origin")
allGridDims[partnerNo]?.add(arrayOf(
gridDims[i*6+0], gridDims[i*6+1], gridDims[i*6+2], // starting position of grid
gridDims[i*6+3], gridDims[i*6+4], gridDims[i*6+5])) // end coordinate of grid
logger.info("Updated grid dims")
allGridDomains[partnerNo]?.add(arrayOf(
domainDims[i*6+0], domainDims[i*6+1], domainDims[i*6+2], // starting position of domain
domainDims[i*6+3], domainDims[i*6+4], domainDims[i*6+5])) // end coordinate of domain
logger.info("Updated domaindims")
}
lock.lock()
numUpdated++
lock.unlock()
}
override fun init() {
logger.info("Reached the init function!")
windowHeight = 600
windowWidth = 600
renderer = hub.add(Renderer.createRenderer(hub, applicationName, scene, windowWidth, windowHeight))
val raycastShader: String
val accumulateShader: String
val compositeShader: String
if(generateVDIs) {
raycastShader = "VDIGenerator.comp"
accumulateShader = "AccumulateVDI.comp"
compositeShader = "VDICompositor.comp"
maxSupersegments = 20
maxOutputSupersegments = 40
numLayers = 3 // VDI supersegments require both front and back depth values, along with color
} else {
raycastShader = "VolumeRaycaster.comp"
accumulateShader = "AccumulatePlainImage.comp"
compositeShader = "PlainImageCompositor.comp"
maxSupersegments = 1
maxOutputSupersegments = 1
numLayers = 1 // Only starting depth is required when generating a simple plain image (color buffer is separate)
}
volumeManager = VolumeManager(
hub, useCompute = true, customSegments = hashMapOf(
SegmentType.FragmentShader to SegmentTemplate(
this.javaClass,
raycastShader,
"intersectBoundingBox", "vis", "SampleVolume", "Convert", "Accumulate",
),
SegmentType.Accumulator to SegmentTemplate(
// this.javaClass,
accumulateShader,
"vis", "sampleVolume", "convert",
),
),
)
val outputSubColorBuffer = MemoryUtil.memCalloc(windowHeight*windowWidth*4*maxSupersegments*numLayers)
val outputSubDepthBuffer = MemoryUtil.memCalloc(windowHeight*windowWidth*4*maxSupersegments)
val outputSubVDIColor: Texture
val outputSubVDIDepth: Texture
if(generateVDIs) {
outputSubVDIColor = Texture.fromImage(Image(outputSubColorBuffer, 3*maxSupersegments, windowHeight, windowWidth), usage = hashSetOf(Texture.UsageType.LoadStoreImage, Texture.UsageType.Texture))
} else {
outputSubVDIColor = Texture.fromImage(Image(outputSubColorBuffer, windowHeight, windowWidth), usage = hashSetOf(Texture.UsageType.LoadStoreImage, Texture.UsageType.Texture))
outputSubVDIDepth = Texture.fromImage(Image(outputSubDepthBuffer, windowHeight, windowWidth), usage = hashSetOf(Texture.UsageType.LoadStoreImage, Texture.UsageType.Texture))
volumeManager.customTextures.add("OutputSubVDIDepth")
volumeManager.material().textures["OutputSubVDIDepth"] = outputSubVDIDepth // We only need a separate depth texture if we are rendering plain images
}
volumeManager.customTextures.add("OutputSubVDIColor")
volumeManager.material().textures["OutputSubVDIColor"] = outputSubVDIColor
hub.add(volumeManager)
compute.name = "compositor node"
compute.setMaterial(ShaderMaterial(Shaders.ShadersFromFiles(arrayOf(compositeShader), this@DistributedVolumeRenderer::class.java)))
if(generateVDIs) {
val outputColours = MemoryUtil.memCalloc(3*maxOutputSupersegments*windowHeight*windowWidth*4 / commSize)
val compositedVDIColor = Texture.fromImage(Image(outputColours, 3*maxOutputSupersegments, windowHeight, windowWidth/commSize), usage = hashSetOf(Texture.UsageType.LoadStoreImage, Texture.UsageType.Texture))
compute.material().textures["CompositedVDIColor"] = compositedVDIColor
} else {
val outputColours = MemoryUtil.memCalloc(windowHeight*windowWidth*4 / commSize)
val alphaComposited = Texture.fromImage(Image(outputColours, windowHeight, windowWidth/commSize), usage = hashSetOf(Texture.UsageType.LoadStoreImage, Texture.UsageType.Texture))
compute.material().textures["AlphaComposited"] = alphaComposited
}
compute.metadata["ComputeMetadata"] = ComputeMetadata(
workSizes = Vector3i(windowHeight, windowWidth/commSize, 1)
)
compute.visible = true
scene.addChild(compute)
with(cam) {
spatial().position = Vector3f(-4.365f, 0.38f, 0.62f)
perspectiveCamera(50.0f, windowWidth, windowHeight)
scene.addChild(this)
}
val shell = Box(Vector3f(10.0f, 10.0f, 10.0f), insideNormals = true)
shell.material {
cullingMode = Material.CullingMode.None
diffuse = Vector3f(0.1f, 0.1f, 0.1f)
specular = Vector3f(0.0f)
ambient = Vector3f(0.0f)
}
shell.spatial().position = Vector3f(0.0f, 4.0f, 0.0f)
scene.addChild(shell)
shell.visible = false
val lights = (0 until 3).map {
PointLight(radius = 15.0f)
}
lights.mapIndexed { i, light ->
light.spatial().position = Vector3f(2.0f * i - 4.0f, i - 1.0f, 0.0f)
light.emissionColor = Vector3f(1.0f, 1.0f, 1.0f)
light.intensity = 0.2f
scene.addChild(light)
}
// settings.set("VideoEncoder.StreamVideo", false)
// settings.set("VideoEncoder.StreamingAddress", "udp://${InetAddress.getLocalHost().hostAddress}:3337")
if(generateVDIs) {
//TODO: implement VDI streaming
} else {
encoder = VideoEncoder(
(windowWidth * settings.get<Float>("Renderer.SupersamplingFactor")).toInt(),
(windowHeight* settings.get<Float>("Renderer.SupersamplingFactor")).toInt(),
"udp://${InetAddress.getLocalHost().hostAddress}:3337",
networked = true,
hub = hub)
settings.set("VideoEncoder.StreamVideo", true)
settings.set("VideoEncoder.StreamingAddress", "udp://${InetAddress.getLocalHost().hostAddress}:3337") //TODO: maybe try RTP instead of UDP
movieWriter = VideoEncoder( //TODO: check whether the VideoEncoder still supports have one instance streamed and another on disk
(windowWidth * settings.get<Float>("Renderer.SupersamplingFactor")).toInt(),
(windowHeight* settings.get<Float>("Renderer.SupersamplingFactor")).toInt(),
"RenderMov.mp4",
hub = hub,
networked = false,
)
}
//
// movieWriter1 = H264Encoder(
// (windowWidth * settings.get<Float>("Renderer.SupersamplingFactor")).toInt(),
// (windowHeight* settings.get<Float>("Renderer.SupersamplingFactor")).toInt(),
// "RenderMov_5Hours.mp4",
// hub = hub,
// networked = false,
// )
//
// movieWriter2 = H264Encoder(
// (windowWidth * settings.get<Float>("Renderer.SupersamplingFactor")).toInt(),
// (windowHeight* settings.get<Float>("Renderer.SupersamplingFactor")).toInt(),
// "RenderMov_10Hours.mp4",
// hub = hub,
// networked = false,
// )
//
// movieWriter3 = H264Encoder(
// (windowWidth * settings.get<Float>("Renderer.SupersamplingFactor")).toInt(),
// (windowHeight* settings.get<Float>("Renderer.SupersamplingFactor")).toInt(),
// "RenderMov_15Hours.mp4",
// hub = hub,
// networked = false,
// )
// fixedRateTimer("saving_files", initialDelay = 15000, period = 5000) {
// logger.info("should write files now")
// saveFiles = true
// }
// Create VolumeBuffer objects for each grid, configure them, and put them in the scene
var volumesInitialized = false
thread {
while(numUpdated != computePartners) {
Thread.sleep(50)
}
logger.info("All compute partners have passed their grid data")
val colMap = Colormap.get("hot")
for (partnerNo in 0 until computePartners) {
val numGrids = numGridsPerPartner[partnerNo]!!
val gridDims = allGridDims[partnerNo]!! // A list of dimensions of all the grids worked on by this computePartner
val gridDomains = allGridDomains[partnerNo]!!
val origins = allOrigins[partnerNo]!!
for(grid in 0 until numGrids) {
// volumeHashMaps[partnerNo]?.add(emptyList())
val width = gridDims[grid][3] - gridDims[grid][0] + 1
val height = gridDims[grid][4] - gridDims[grid][1] + 1
val depth = gridDims[grid][5] - gridDims[grid][2] + 1
// val currentHasMap = volumeHashMaps[partnerNo]?.get(grid)!!
volumes[partnerNo]?.add( Volume.fromBuffer(emptyList(), width.absoluteValue, height.absoluteValue, depth.absoluteValue, UnsignedShortType(), hub))
logger.info("width height and depth are $width $height $depth")
volumes[partnerNo]?.get(grid)?.name = "Grid${grid}OfPartner${partnerNo}"
val pixelToWorld = 0.02f
origins[grid] = origins[grid].mul(pixelToWorld)
cam.spatial {
position = Vector3f(3.213f, 8.264E-1f, -9.844E-1f)
rotation = Quaternionf(3.049E-2, 9.596E-1, -1.144E-1, -2.553E-1)
}
// cam.position = origins[grid] + Vector3f(0.0f, 0.0f, 2.0f)
//
// cam.rotation = Quaternionf(-2.323E-1 , 3.956E-1, -1.042E-1, 8.824E-1)
volumes[partnerNo]?.get(grid)?.position = origins[grid]
logger.info("Position of grid $grid of computePartner $partnerNo is ${volumes[partnerNo]?.get(grid)?.position}")
volumes[partnerNo]?.get(grid)?.origin = Origin.FrontBottomLeft
volumes[partnerNo]?.get(grid)?.needsUpdate = true
volumes[partnerNo]?.get(grid)?.colormap = colMap
volumes[partnerNo]?.get(grid)?.pixelToWorldRatio = pixelToWorld
val bg = BoundingGrid()
bg.node = volumes[partnerNo]?.get(grid)
with(volumes[partnerNo]?.get(grid)?.transferFunction) {
this?.addControlPoint(0.0f, 0.0f)
this?.addControlPoint(0.2f, 0.1f)
this?.addControlPoint(0.4f, 0.4f)
this?.addControlPoint(0.8f, 0.6f)
this?.addControlPoint(1.0f, 0.75f)
}
volumes[partnerNo]?.get(grid)?.metadata?.set("animating", true)
volumes[partnerNo]?.get(grid)?.let { scene.addChild(it)}
//TODO:Add the domain information to the volume
}
}
volumesInitialized = true
logger.warn("The inv view matrix is:")
logger.warn(cam.spatial().getTransformation().invert().toString())
manageVDIGeneration()
}
// publishedNodes.add(cam)
//
// val publisher = hub.get<NodePublisher>(SceneryElement.NodePublisher)
// val subscriber = hub.get<NodeSubscriber>(SceneryElement.NodeSubscriber)
//
// publishedNodes.forEachIndexed { index, node ->
// publisher?.nodes?.put(13337 + index, node)
//
// subscriber?.nodes?.put(13337 + index, node)
// }
// fixedRateTimer(initialDelay = 5, period = 5000) {
// if (volumesInitialized && running && !shouldClose) {
// updateVolumes()
// }
// }
while(!volumesInitialized) {
Thread.sleep(50)
}
}
fun setupTextures(generateVDIS: Boolean) {
//TODO: implement dynamic switching between VDI and plain image rendering
}
private fun changeTransferFunction() {
val colMap = Colormap.get("viridis")
for (partnerNo in 0 until computePartners) {
val numGrids = numGridsPerPartner[partnerNo]!!
for(grid in 0 until numGrids) {
volumes[partnerNo]?.get(grid)?.colormap = colMap
with(volumes[partnerNo]?.get(grid)?.transferFunction) {
this?.addControlPoint(0.0f, 0.0f)
this?.addControlPoint(0.2f, 0.0f)
this?.addControlPoint(0.4f, 0.05f)
this?.addControlPoint(0.8f, 0.4f)
this?.addControlPoint(1.0f, 1.0f)
}
}
}
}
override fun inputSetup() {
super.inputSetup()
inputHandler?.addBehaviour("save_textures", ClickBehaviour { _, _ ->
logger.info("Activating saving of files!")
saveFiles = true
})
inputHandler?.addKeyBinding("save_textures", "E")
}
private fun manageVDIGeneration() {
var subVDIDepthBuffer: ByteBuffer? = null
var subVDIColorBuffer: ByteBuffer?
var bufferToSend: ByteBuffer? = null
// var compositedVDIDepthBuffer: ByteBuffer? = null
var compositedVDIColorBuffer: ByteBuffer? = null
// var imgFetchTime: Long = 0
while(renderer?.firstImageReady == false) {
Thread.sleep(50)
}
tGPU.start = System.nanoTime()
updateVolumes()
tGPU.end = System.nanoTime()
gpuSendTime += tGPU.end - tGPU.start
val r = renderer
val subVDIColor = volumeManager.material().textures["OutputSubVDIColor"]!!
var subVDIDepth: Texture? = null
// var reqRendered = r?.requestTexture(subVDIColor) { colTex ->
// logger.info("Fetched color VDI from GPU")
//
// colTex.contents?.let{ colVDI ->
// subVDIColorBuffer = colVDI
// }
// }
val compositedColor =
if(generateVDIs) {
compute.material().textures["CompositedVDIColor"]!!
} else {
compute.material().textures["AlphaComposited"]!!
}
val composited = AtomicInteger(0)
val subvdi = AtomicInteger(0)
val subdepth = AtomicInteger(0)
(renderer as? VulkanRenderer)?.persistentTextureRequests?.add (subVDIColor to subvdi)
if(!generateVDIs) {
subVDIDepth = volumeManager.material().textures["OutputSubVDIDepth"]!!
(renderer as? VulkanRenderer)?.persistentTextureRequests?.add (subVDIDepth to subdepth)
}
(renderer as? VulkanRenderer)?.persistentTextureRequests?.add (compositedColor to composited)
// var reqComposited = r?.requestTexture(compositedColor) { colTex ->
// logger.info("Fetched composited color VDI from GPU")
// colTex.contents?.let{ compColVDI ->
// compositedVDIColorBuffer = compColVDI
// }
// }
var prevAtomic = subvdi.get()
while(true) {
logger.info("Here1")
tTotal.start = System.nanoTime()
tRend.start = System.nanoTime()
logger.info("Here2")
//push data to the GPU
if(cnt%20 == 0) {
tGPU.start = System.nanoTime()
updateVolumes()
tGPU.end = System.nanoTime()
gpuSendTime += tGPU.end - tGPU.start
}
logger.info("Here3")
while(subvdi.get() == prevAtomic) {
Thread.sleep(5)
}
logger.warn("Previous value was: $prevAtomic and the new value is ${subvdi.get()}")
prevAtomic = subvdi.get()
subVDIColorBuffer = subVDIColor.contents
if(!generateVDIs) {
subVDIDepthBuffer = subVDIDepth!!.contents
}
compositedVDIColorBuffer = compositedColor.contents
//Start here
logger.info("Getting the rendered subVDIs")
// runBlocking {
// reqRendered!!.await()
// }
// bufferToSend = subVDIColorBuffer
// if(saveFiles) {
// logger.info("Dumping to file")
// SystemHelpers.dumpToFile(subVDIColorBuffer!!, "$rank:textureSubCol-${SystemHelpers.formatDateTime(delimiter = "_")}.raw")
//// SystemHelpers.dumpToFile(subVDIDepthBuffer!!, "$rank:textureSubDepth-${SystemHelpers.formatDateTime(delimiter = "_")}.raw")
// logger.info("File dumped")
// }
// volumeManager.visible = false
// subVDIColorBuffer = null
// reqRendered = r?.requestTexture(subVDIColor) { colTex ->
//// logger.info("Fetched color VDI from GPU")
// colTex.contents?.let{ colVDI ->
// subVDIColorBuffer = colVDI
// }
// }
tRend.end = System.nanoTime()
if(cnt>0) {imgFetchTime += tRend.end - tRend.start}
tDistr.start = System.nanoTime()
// Thread.sleep(50)
distributeVDIs(subVDIColorBuffer!!, subVDIDepthBuffer, windowHeight * windowWidth * maxSupersegments * 4 / commSize, commSize, generateVDIs)
logger.info("Back in the management function")
//fetch the composited VDI
// compute.visible = false
// volumeManager.visible = true
// runBlocking {
// reqComposited!!.await()
// }
// if(saveFiles) {
// logger.info("Dumping to file")
// SystemHelpers.dumpToFile(compositedVDIColorBuffer!!, "$rank:textureCompCol-${SystemHelpers.formatDateTime(delimiter = "_")}.raw")
//// SystemHelpers.dumpToFile(compositedVDIDepthBuffer!!, "$rank:textureCompDepth-${SystemHelpers.formatDateTime(delimiter = "_")}.raw")
// logger.info("File dumped")
// }
tComposite.end = System.nanoTime()
if(cnt>0) {compositeTime += tComposite.end - tComposite.start}
tGath.start = System.nanoTime()
// Thread.sleep(20)
gatherCompositedVDIs(compositedVDIColorBuffer!!,0, windowHeight * windowWidth * maxOutputSupersegments * 4 * numLayers/ commSize,
rank, commSize, generateVDIs, saveFiles) //3 * commSize because the supersegments here contain only 1 element
logger.info("Back in the management function after gathering and streaming")
tStream.end = System.nanoTime()
if(cnt>0) {streamTime += tStream.end - tStream.start}
// compositedVDIColorBuffer = null
// reqComposited = r?.requestTexture(compositedColor) { colTex ->
//// logger.info("Fetched composited color VDI from GPU")
// colTex.contents?.let{ compColVDI ->
// compositedVDIColorBuffer = compColVDI
// }
// }
tTotal.end = System.nanoTime()
if(cnt>0) {totalTime += tTotal.end - tTotal.start}
if(cnt!=0 && cnt%100 == 0) {
//print the timer values
logger.warn("$rank:Total vis time steps so far: $cnt. Printing vis timers now.")
logger.warn("$rank:${(hub.get<Statistics>() as? Statistics)?.toString()}")
logger.warn("$rank:Total time: $totalTime. Average is: ${(totalTime.toDouble()/cnt.toDouble())/1000000.0f}")
logger.warn("$rank:Averaged over last 100, total time is: ${(totalTime-totalPrev)}. Average is: ${((totalTime-totalPrev).toDouble()/100.0)/1000000.0f}")
totalPrev=totalTime
logger.warn("$rank:Total communication time: ${distrTime + gathTime}. Average is: ${((distrTime + gathTime).toDouble()/cnt.toDouble())/1000000.0f}")
logger.warn("$rank:Total all_to_all time: $distrTime. Average is: ${(distrTime.toDouble()/cnt.toDouble())/1000000.0f}")
logger.warn("$rank:Averaged over last 100, all_to_all time is: ${(distrTime-distrPrev)}. Average is: ${((distrTime-distrPrev).toDouble()/100.0)/1000000.0f}")
distrPrev=distrTime
logger.warn("$rank:Total gather time: ${gathTime}. Average is: ${(gathTime.toDouble()/cnt.toDouble())/1000000.0f}")
logger.warn("$rank:Averaged over last 100, gather time is: ${(gathTime-gathPrev)}. Average is: ${((gathTime-gathPrev).toDouble()/100.0)/1000000.0f}")
gathPrev=gathTime
logger.warn("$rank:Total streaming time: ${streamTime}. Average is: ${(streamTime.toDouble()/cnt.toDouble())/1000000.0f}")
logger.warn("$rank:Averaged over last 100, streaming time is: ${(streamTime-streamPrev)}. Average is: ${((streamTime-streamPrev).toDouble()/100.0)/1000000.0f}")
streamPrev=streamTime
logger.warn("$rank:Total rendering (image fetch) time: $imgFetchTime. Average is: ${(imgFetchTime.toDouble()/cnt.toDouble())/1000000.0f}")
logger.warn("$rank:Averaged over last 100, rendering (image fetch) time is: ${(imgFetchTime-imgFetchPrev)}. Average is: ${((imgFetchTime-imgFetchPrev).toDouble()/100.0)/1000000.0f}")
imgFetchPrev=imgFetchTime
logger.warn("$rank:Total compositing time: $compositeTime. Average is: ${(compositeTime.toDouble()/cnt.toDouble())/1000000.0f}")
logger.warn("$rank:Averaged over last 100, compositing time is: ${(compositeTime-compositePrev)}. Average is: ${((compositeTime-compositePrev).toDouble()/100.0)/1000000.0f}")
compositePrev=compositeTime
logger.warn("$rank:Total GPU-send time: $gpuSendTime. Average per vis time step is: ${(gpuSendTime.toDouble()/cnt.toDouble())/1000000.0f}")
logger.warn("$rank:Averaged over last 100, total time is: ${(gpuSendTime-gpuSendPrev)}. Average (per time step) is: ${((gpuSendTime-gpuSendPrev).toDouble()/100.0)/1000000.0f}")
gpuSendPrev=gpuSendTime
}
cnt++
// saveFiles = false
}
}
fun updateVolumes() {
logger.warn("Updating volumes")
for(partnerNo in 0 until computePartners) {
val numGrids = numGridsPerPartner[partnerNo]!!
val volumesFromThisPartner = volumes[partnerNo]!!
val dataFromThisPartner = data[partnerNo]!!
for(grid in 0 until numGrids) {
dataFromThisPartner[grid]?.order(ByteOrder.nativeOrder())
val buf = (dataFromThisPartner[grid] as ByteBuffer).asShortBuffer()
logger.debug("Updating grid $grid of compute partner $partnerNo")
if(volumesFromThisPartner[grid]?.metadata?.get("animating") == true) {
logger.debug("Grid data represented by bytebuffer with position ${dataFromThisPartner[grid]?.position()} and " +
"limit ${dataFromThisPartner[grid]?.limit()} and capacity ${dataFromThisPartner[grid]?.capacity()}")
volumesFromThisPartner[grid]?.addTimepoint("t-${count}", dataFromThisPartner[grid] as ByteBuffer) //TODO try with constant name
volumesFromThisPartner[grid]?.goToLastTimepoint()
// val currentHashMap = volumeHashMaps[partnerNo]?.get(grid)!!
// logger.debug("Going to timepoint ${currentHashMap.size-1}")
// volumesFromThisPartner[grid]?.goToTimePoint(currentHashMap.size-1)
// volumesFromThisPartner[grid]?.purgeFirst(0, 1)
}
count++
}
}
logger.warn("finished updating")
}
@Suppress("unused")
fun compositeVDIs(VDISetColour: ByteBuffer, VDISetDepth: ByteBuffer, sizePerProcess: Int) {
//Receive the VDIs and composite them
tDistr.end = System.nanoTime()
if(cnt>0) {distrTime += tDistr.end - tDistr.start}
tComposite.start = System.nanoTime()
logger.info("In the composite function")
if(saveFiles) {
logger.info("Dumping to file in the composite function")
SystemHelpers.dumpToFile(VDISetColour, "$rank:textureVDISetCol-${SystemHelpers.formatDateTime(delimiter = "_")}.raw")
// SystemHelpers.dumpToFile(VDISetDepth, "$rank:textureVDISetDepth-${SystemHelpers.formatDateTime(delimiter = "_")}.raw")
logger.info("File dumped")
}
if(generateVDIs) {
compute.material().textures["VDIsColor"] = Texture(Vector3i(maxSupersegments*3, windowHeight, windowWidth), 4, contents = VDISetColour, usageType = hashSetOf(Texture.UsageType.LoadStoreImage, Texture.UsageType.Texture))
} else {
compute.material().textures["VDIsColor"] = Texture(Vector3i(windowHeight, windowWidth, 1), 4, contents = VDISetColour, usageType = hashSetOf(Texture.UsageType.LoadStoreImage, Texture.UsageType.Texture))
compute.material().textures["VDIsDepth"] = Texture(Vector3i(windowHeight, windowWidth, 1), 4, contents = VDISetDepth, usageType = hashSetOf(Texture.UsageType.LoadStoreImage, Texture.UsageType.Texture))
}
logger.warn("Updated the textures to be composited")
// compute.visible = true
logger.info("Set compute to visible")
// var VDIs: Array<ByteBuffer?> = arrayOfNulls(commSize)
//
// logger.info("In composite VDIs. The messages received are:")
// for(i in 0 until commSize) {
// VDISet.position(i * sizePerProcess)
// VDIs[i] = VDISet.slice()
// VDIs[i]?.limit((i+1) * sizePerProcess)
// //VDI[i] is now one of the VDI fragments we need to composite
// logger.info("Output of process $rank" + VDIs[i]?.asCharBuffer().toString())
// }
}
@Suppress("unused")
fun streamImage(image: ByteBuffer) {
if(stopRecording) {
if(!recordingFinished) {
logger.info("Finishing the recording now!")
encoder?.finish()
movieWriter?.finish()
recordingFinished = true
}
} else {
tGath.end = System.nanoTime()
if(cnt>0) {gathTime += (tGath.end - tGath.start)}
tStream.start = System.nanoTime()
encoder?.encodeFrame(image)
if(startRecording) {
movieWriter?.encodeFrame(image)
}
}
}
@Suppress("unused")
fun updateVis(payloadBuffer: ByteBuffer) {
logger.info("In updateVis function")
val objectMapper = ObjectMapper(MessagePackFactory())
// payloadBuffer.order(BIG_ENDIAN)
val payload = ByteArray(payloadBuffer.capacity())
payloadBuffer.get(payload)
val deserialized: List<Any> = objectMapper.readValue(payload, object : TypeReference<List<Any>>() {})
if(payload.size == 13) {
logger.info("Ok, I will apply the change in transfer function")
changeTransferFunction()
} else if(payload.size == 16) {
logger.info("Ok, I will stop the video recording")
stopRecording = true
logger.info("Trying to stop the recording")
} else if(payload.size == 17) {
logger.info("Ok, I will start the video recording")
startRecording = true
} else {
logger.info("Done deserializing and now will apply it to the camera")
cam.spatial().rotation = stringToQuaternion(deserialized[0].toString())
cam.spatial().position = stringToVector3f(deserialized[1].toString())
logger.info("The rotation is: ${cam.rotation}")
logger.info("The position is: ${cam.position}")
}
}
private fun stringToQuaternion(inputString: String): Quaternionf {
val elements = inputString.removeSurrounding("[", "]").split(",").map { it.toFloat() }
return Quaternionf(elements[0], elements[1], elements[2], elements[3])
}
private fun stringToVector3f(inputString: String): Vector3f {
val mElements = inputString.removeSurrounding("[", "]").split(",").map { it.toFloat() }
return Vector3f(mElements[0], mElements[1], mElements[2])
}
@Test
override fun main() {
System.setProperty("scenery.Renderer.MaxVolumeCacheSize", "16")
// System.setProperty("scenery.MasterNode", "tcp://127.0.0.1:6666")
// System.setProperty("scenery.master", "false")
// System.setProperty("scenery.Headless", "true")
logger.info("In the main function. Calling super main!")
super.main()
}
}