- Check out the repo
- Update
commit-hash
to point to the right dxc commit hash - Download the build artifacts
- Unzip all artifacts into the right directories in
breda
(crates/breda-shader-compiler/dxc/<triple>/
) - When on macOS, issue
xattr -d com.apple.quarantine libdxcompiler.dylib
to de-quarantine the library (your browser will quarantine executable files, we'll need to tell macOS)
-
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