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SONY-VENICE-OCIO-Config

Based on the LUT & ART Files | Sony Cine I have created a minimal OCIO config of SONY VENICE for full CG projects. This is the SONY VENICE 2 Workflow in its most minimalistic and simple form:

  • Inputs (textures) are in "linear"
  • Rendering and Nuke working space are also in "linear"
  • View Transform is for Rec.1886 display

There is no need to go wide gamut or do anything complex to craft beautiful images. Enjoy!

Image Examples

Original files (encoded in "linear-AP0") are available here.

About the config

  • Reference color space is XYZ which is the base of all colourimetry
  • All matrixes have been generated using colour-science with CAT02
  • "linear" stands for "linear_bt.709"
  • "cineonlog_rec709" can be used for a matte-painting workflow in Photoshop
  • "slog3_sgamut3cine" is the shaper space. It can be used for color timing and some operations (such as sharpen)
  • Substance_painter roles were set following this page
  • No inverse of the View Transform has been provided
  • One may easily add several colorspaces or displays for HDR output if needed (such as "Rec2020_D65_PQ")

Looks

  • 36 looks from the LUT & ART Files | Sony Cine have been added to the config
  • BUT each of them has been merged with the SONY VENICE View in a single LUT
  • I have set the "SONY VENICE High Contrast" to be the default View in the config
  • To use one a different look, you need to switch it with the one I set by default. Like this for instance:

active_views: [SONY VENICE DD01 Classic FPE, Un-tone-mapped, Log, Raw]

Other available Color Management Workflows

Name Author Release date Observations
ARRI K1S1 Harald Brendel 2011 THE most used LUT on the planet (ARRI Alexa workflow)
ACES AMPAS 2016 Color Encoding System developed by the Academy
Filmic Troy Sobotka 2017 Original Blender Color Management used on this movie
RED IPP2 Graeme Natress 2017 RED Image Processing Pipeline explained here
ARRI Reveal Sean Cooper 2022 The new ARRI Alexa35 workflow described here
Tony Tomasz Stachowiak 2023 A cool-headed display transform
AgX Blender Eary Chow 2023 Blender Color Management used on this video game
TCAMv3 Daniele Siragusano 2024 Baselight Color Management Workflow explained here
AgX SB2383 Troy Sobotka 2024 Minimal AgX OCIO Config using Linear BT.709
JP-2499 JP Zambrano 2024 A popular picture formation pipeline described here
Open DRT Jed Smith 2024 State-of-the-art Color Management Workflow

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