Based on the LUT & ART Files | Sony Cine I have created a minimal OCIO config of SONY VENICE for full CG projects. This is the SONY VENICE 2 Workflow in its most minimalistic and simple form:
- Inputs (textures) are in "linear"
- Rendering and Nuke working space are also in "linear"
- View Transform is for Rec.1886 display
There is no need to go wide gamut or do anything complex to craft beautiful images. Enjoy!
Original files (encoded in "linear-AP0") are available here.
- Reference color space is XYZ which is the base of all colourimetry
- All matrixes have been generated using colour-science with CAT02
- "linear" stands for "linear_bt.709"
- "cineonlog_rec709" can be used for a matte-painting workflow in Photoshop
- "slog3_sgamut3cine" is the shaper space. It can be used for color timing and some operations (such as sharpen)
- Substance_painter roles were set following this page
- No inverse of the View Transform has been provided
- One may easily add several colorspaces or displays for HDR output if needed (such as "Rec2020_D65_PQ")
- 36 looks from the LUT & ART Files | Sony Cine have been added to the config
- BUT each of them has been merged with the SONY VENICE View in a single LUT
- I have set the "SONY VENICE High Contrast" to be the default View in the config
- To use one a different look, you need to switch it with the one I set by default. Like this for instance:
active_views: [SONY VENICE DD01 Classic FPE, Un-tone-mapped, Log, Raw]
Name | Author | Release date | Observations |
---|---|---|---|
ARRI K1S1 | Harald Brendel | 2011 | THE most used LUT on the planet (ARRI Alexa workflow) |
ACES | AMPAS | 2016 | Color Encoding System developed by the Academy |
Filmic | Troy Sobotka | 2017 | Original Blender Color Management used on this movie |
RED IPP2 | Graeme Natress | 2017 | RED Image Processing Pipeline explained here |
ARRI Reveal | Sean Cooper | 2022 | The new ARRI Alexa35 workflow described here |
Tony | Tomasz Stachowiak | 2023 | A cool-headed display transform |
AgX Blender | Eary Chow | 2023 | Blender Color Management used on this video game |
TCAMv3 | Daniele Siragusano | 2024 | Baselight Color Management Workflow explained here |
AgX SB2383 | Troy Sobotka | 2024 | Minimal AgX OCIO Config using Linear BT.709 |
JP-2499 | JP Zambrano | 2024 | A popular picture formation pipeline described here |
Open DRT | Jed Smith | 2024 | State-of-the-art Color Management Workflow |