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55 changes: 55 additions & 0 deletions Unity Scripts/JSONReader.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,55 @@
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using UnityEngine;

public static class JSONReader
{
public static List<FrameData> ReadJSONFile(string filePath)
{
if (File.Exists(filePath))
{
string jsonContent = File.ReadAllText(filePath);
List<FrameData> frames = JsonConvert.DeserializeObject<List<FrameData>>(jsonContent);

// Verificar el orden de los frames
for (int i = 0; i < frames.Count; i++)
{
if (frames[i].frame_id != i)
{
Debug.LogWarning($"Frame order mismatch: Expected frame_id {i}, but got {frames[i].frame_id}");
}
}

return frames;
}
else
{
Debug.LogError("JSON file not found: " + filePath);
return null;
}
}
}

public class FrameData
{
public int frame_id;
public int resized_width;
public int resized_height;
public int checkpoint_resolution;
public float[][] camera_intrinsics;
public List<HumanParams> humans;
}

public class HumanParams

{
public float[] location;
public float[] translation;
public float[][] translation_pelvis;
public float[][] rotation_vector;
public float[] expression;
public float[][] joints_2d;
public float[][] joints_3d;

}
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